About — 1998 → ∞
I design calm software for loud problems.
I'm a senior product designer with a decade in enterprise, SaaS, and consumer. I care most about the boring parts — the empty states, the error toasts, the fifth-screen-deep flow that nobody demos but everyone uses.
My favorite work happens when design, engineering, and product sit in the same room and argue politely. I lean systems-first, prototype everything, and write more docs than I should.
Outside of work: long runs, slow espresso, and a never-shipped synth project.
Trajectory
- 2022 — nowPrincipal DesignerHelio SaaS
- 2019 — 2022Senior Product DesignerNorthwind
- 2017 — 2019Product DesignerGeneral Motors
- 2015 — 2017DesignerIndie studio
Stack
- Figma
- Linear
- Framer
- Notion
- Origami
- After Effects
- Cursor
- Claude
Beliefs
- — Constraints make better products than freedom.
- — A prototype settles arguments faster than a deck.
- — The best system is the one a junior can extend.
- — Speed is a design feature.