About — 1998 → ∞

I design calm software for loud problems.

I'm a senior product designer with a decade in enterprise, SaaS, and consumer. I care most about the boring parts — the empty states, the error toasts, the fifth-screen-deep flow that nobody demos but everyone uses.

My favorite work happens when design, engineering, and product sit in the same room and argue politely. I lean systems-first, prototype everything, and write more docs than I should.

Outside of work: long runs, slow espresso, and a never-shipped synth project.

Trajectory

  • 2022 — nowPrincipal DesignerHelio SaaS
  • 2019 — 2022Senior Product DesignerNorthwind
  • 2017 — 2019Product DesignerGeneral Motors
  • 2015 — 2017DesignerIndie studio

Stack

  • Figma
  • Linear
  • Framer
  • Notion
  • Origami
  • After Effects
  • Cursor
  • Claude

Beliefs

  • — Constraints make better products than freedom.
  • — A prototype settles arguments faster than a deck.
  • — The best system is the one a junior can extend.
  • — Speed is a design feature.